﻿using Minecraft.Config;
using Minecraft.Model;
using Minecraft.Model.ReqResp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.ConnTest.Client.Send
{
	public class SendBlueprintMake
	{
		public static EnumCommand command = EnumCommand.Blueprint_BlueprintMake;
		public static CommandReq<BlueprintMakeReq> GetReq()
		{
			var req = new BlueprintMakeReq()
			{
				blueprintId = "140000",
			};
			return new CommandReq<BlueprintMakeReq>
			{
				Command = command,
				Req = req
			};
		}
	}
}
